Once its at the quality you want, select Capture Image to save an image of what you see on the screen. Rendering time can vary depending on assembly size, reflectivity and transparency of parts and a few other variables. I will usually do a quick render with Normal to see how thighs look then make adjustments to materials and environment before I render with Advanced. Personally I only use Normal and Advanced when I am rendering. You can now select Render and choose between Quick, Normal and Advanced. Once you are happy with your material selection, change the Environment Style with a choice of 8 different styles and the ability to rotate the light source to control where highlights show up on your design. You may first want to apply materials to your design with the workflow you learned from Captain Colin in his “ Make it Look Good” post last week. You'll notice the toolbars change icons, perspective will be turned on by default (if it wasn't already), and the quality of your model will change. Click it, and choose the 'Render' environment. Once in the rendering workspace, you will see the background and model change a little as it is optimized for visualization. You will also notice the toolbar has tools to control materials, environment and quality of rendering. Step 1: Navigate to the Render Design Space In the top-left of the design window, you'll find the workspaces button. Rendering can seem like a straightforward process however. Where’s the new rendering workspace you ask? Head over to the Model or Patch icon and hover over it to get a flyout that lets you select Render. Autodesk Fusion 360 is a popular CAD software used by FTC teams for its rendering capabilities. Now with that out of the way we can really have some fun with the new Rendering workspace in the latest May update. Report 0 Likes Reply Message 8 of 15 ryan. Last week you learned how to “ Make it Look Good” with Captain Colin’s brilliant post on applying and editing materials in Fusion 360. Yes, the rendering is all CPU (currently) because raytracing was not a feature available on GPUs, but with Direct X 12 DXR and RTX GPUs even applications that were CPU only rendering like Keyshot or Adobe Dimension have support for DXR/RTX in their pipelines for this year.
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